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Production line is the new car factory management/simulation/tycoon game from Positech games.
A modern car factory is a near perfect example of efficiency, process-management and flow.
A massive army of precision-controlled robots dance to a milimeter-perfect ballet of engineering excellence with perfect timing.
Components snake along conveyor belts to a 'just-in-time' ordering system that leaves no pauses, no delay, no confusion or congestion.
Nothing exists but the perfect flowing efficiency of high tech automobile construction.
In practice, of course, life is not so simple.
When you get to grips with your first factory design, it certainly will not feel in a state of pure profit for that matter.
Making a handful of built-to-order cars and breaking even is one competing with the big multinationals and churning out thousands of cars for the mass market is a whole new ballgame.
To win market share from the big companies you are going to need planning, an appreciation of future technology, a careful eye on your bottom line, and an ability to design a factory layout that makes use of every square meter, and cuts production costs per car to the absolute minimum.
Have you got what it takes to win?
The main gameplay objective of
Production line is implementing the efficiencies discovered by Henry Ford with the original model T car, the system that became the blueprint for the production line revolution, and which still holds fast even today.
The principle that dividing a task (such as building a car) up into ever smaller, ever more defined, even simpler tasks will yield higher production performance and thus cheaper cars.
To 'win' in production line you need to be able to seek out and fix inefficiencies in a vast production line that snakes with carefully planned precision around a collosal car factory.
2) Bug Fixed memory leak caused by the save game dialog.
(Big one :D).
3) Feature Engine system redesign.
Flywheel no longer used, engine is now a powertrain, new research, new slots for new engine production line.
4) Feature Stop-start engine is a new researchable upgrade.
This is the first upgrade applying to a component you can manufacture.
5) Bug Fixed issues where changing the requirements for a supply stockpile would cause overlaps and confusion.
6) Bug Fixed routing for production line slots so resource requirements changes frees up the right room for newly required components.
7) Performance Vastly sped up drawing and creation of the car stock dialog when number of cars in stock is very high.
8) Feature Load game dialog now auto-sizes where possible and will not load invalid save games.
9) Feature Changes to economic model.
Design screen now automatically matches market value unless you override.
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feature price tab removed.
10) Feature Basic tutorial pop-up windows added.
11) Bug Some achievements that did not display progress now do.
12) Feature 2 new researchable factory upgrades increase the refunds from demolishing equipment youtubemusic.club/p/igrovye-avtomaty-oligarh
12) Feature 2 new researchable factory upgrades increase the refunds from demolishing equipment.
13) GUI Refunds now have a green rising value to distinguish them from expenditure.
14) GUI Supply stockpiles now also show their delivery point as a colored tile like normal stockpiles in resource-placing mode.
15) Balance Major re-pricing of upgrades and the market-values of featuires.
Most upgrades to slots doubled in prices.
Many features are now less valuable.
16) Graphics Some production slots now have work-pits next to the conveyor belt.
17) GUI Achievements now have final graphics and better text.
2) Feature New game achievements GUI and system working!
3) Bug Limits to the rate at which supply stockpiles ordered resources are now fixed enabling more sensible flow of resources to supply stockpiles.
4) Feature Added windscreen and aircon manufacture and research.
5) Bug Fixed seemingly random crash when running very efficient production lines.
6) GUI Clicking a design in the financial income tab now launches that designs details window.
7) Bug Powerplant upgrades interface now works correctly.
8) Bug Improvement to the rate at which the best routes are calculated which means fewer suboptimal route possibilities for resources.
9) Bug Fixed bug where car stock that is drawn after loading a save game is invisible in the stock window.
10) GUI Mouse zoom now zooms to and from the current cursor location in the factory view.
11) GUI Various improvements to display of the slot picker.
12) GUI Redesigned car design browser.
13) Bug Game no longer seems to keep running in some respects when paused.
14) GUI Finance screen income tab now has a graph to show individual models sales and revenue over time.
15) Bug Fixed bug where in some cases supply stockpiles charged you twice for importing the same object.
16) GUI Finance screen now has an extra tab showing information on imported components and raw materials.
17) Balance Some research items now have higher research point costs.
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2) Graphics High output powerplant no longer has weird rotation glitches.
3) Performance Some route-finding optimisations.
4) GUI Powerplant facilities now show power output in the slot picker and their popup window.
5) Bug High-output powerplants now work correctly after save/load.
6) Bug Facilities now highlight regardless which of their tiles you hover the mouse over.
7) Feature Developer priority survey is now a game-menu popup, not relying on web voting any more!
8) GUI Conveyor-placement GUI is now always active when the conveyor placer is selected.
9) GUI Slot upgrades now happen in a sleeker tabbed window at the bottom of the slot window, rather than separate dialog.
10) Bug Huge factories no longer have weird shaped overlays when you zoom out.
11) Bug The 'No Research' popup on research facilities no longer appears if all research in the game is completed.
12) Performance Game now autodetects number of processor cores and sets multithreading capabilities accordingly.
13) GUI Slot details window now has the employee count in the top status window, not separate.
14) Feature New production slot: Fit Dashboard is a sub-task of accessories and is where airbags and heaters are now fitted.
15) Feature Financial model adjusted to work on basis of competition and also higher sales volumes.
16) Feature Changes to car design model.
Designs are now handled as a series of mark-ups on features for each body type.
2) Balance Later game research projects now take longer.
3) GUI Renamed some slot status messages to make them clear.
4) GUI Fixed bug where tooltips stopped working once efficiency pie chart refreshed.
5) Bug Changed code so that all stats relating to 'an hour' refer to the previous, not current hour, which makes more sense.
6) Bug Fixed bug where the value of slots power demand was wrongly 1.
0 higher until it started operating.
7) Bug Fixed formatting bug that displayed some process times incorrectly.
8) GUI R&D Screen now refers to research per minute of game time.
9) Bug Fixed bug where new supply stockpiles did not request resources until some other route or slot had changed.
10) Editor The level editor now saves files to a new custom folder, creates default thumbnail, and other fixes.
11) Content New component: Spoiler, with accompanying research and upgrade option and visible car component/resource.
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12) Content New Resources: Aerial, Alarm, Spoiler, Heater, chip, satnav and sensor.
13) Content Wingmirror now has a proper resource icon.
14) Bug Fixed GUI window size screwup with certain slot/upgrade combinations on the slot details window.
15) Bug Fixed bug where loans would go negative once repaid and not be removed youtubemusic.club/p/vencenosnyy-orel
15) Bug Fixed bug where loans would go negative once repaid and not be removed.
16) GUI Clicking on any tile on a facility (powerplant etc) now opens that facilities details window.
17) Content New unlockable facility: Research Center.
18) Content New unlockable facility: High output power station.
19) Bug Fixed bug where supply stockpile slot-copy dialog allowed slots with no resources, which caused a hang.
20) Balance Doubled cost of power plants.
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2) Bug Fixed bug where supply stockpiles failed to calculate the nearest import bay reliably.
3) Bug Fixed visual glitch where some cars would have different colors based on zoom-level.
4) GUI New supply stockpile GUI shows stock and allows one-click filling based on slot selection.
5) Performance Major speedups for colossal factories, plus preventing bug where conveyors cant be built.
6) Bug Game will now not autosave if the game over window has been triggered.
7) Bug Fixed weird behavior if you pressed F2 or F3.
8) Bug Research complete window pop-up now kills off any current building action.
9) GUI Clicking a supply stockpile now shows resources heading towards it in the same way production slots do.
10) GUI Supply stockpile window is now draggable.
11) Bug Fixed issue where immediately after loading a game, supply stockpiles may not order components until there was a route change.
12) GUI Supply stockpiles and manufacturing slots now highlight exported and imported goods when clicked upon, in red and blue.
13) Other Trebled the capacity of the floor renderer to render giant maps.
14) GUI Game now displays all process time in game time(same as the clock in the menu) now real-world time!
15) Bug Fix for crashing when certain conveyor arrangements involved loops.
16) Balance the second resource conveyor speed upgrade has increased impact now.
17) GUI Screenshots now default to high quality PNGs instead of horrible jpegs.
18) Feature New 'Configure imports' button on slot windows now lets you set up a resource import strategy for each individual slot and resource.
19) Bug Total recode of the way that stockpiles handle prioritizing resources, should fix myriad issues.
version alpha 1.
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2) Bug Fixed corrupt servo and leather resource images.
3) Bug Fixed crash bug when dragging a conveyor belt off the map.
4) Bug Fit brakes placement preview fixed.
5) GUI Slightly less ugly locked icon.
6) GUI Some SFX changes.
7) GUI Finance screen now shows commodity prices current price on the LHS youtubemusic.club/p/avtomat-igra-garage-besplatno-i-bez-registracii
7) GUI Finance screen now shows commodity prices current price on the LHS.
8) Optimisation Some route-finding optimisations for large factories.
9) Bug Fixed finance bug where you could be charged for a component even though you manufactured it locally.
10) Balance Component prices now vary based on demand.
11) Balance The market value of car features decreases over time.
12) Balance Doubled purchase cost of power plant.
13) Balance Increased costs of a lot of slot upgrades.
14) Balance Increased scientists salaries.
15) Feature Loans are now usable.
16) GUI R&D Screen now auto-scrolls to the current or last research target.
version alpha 1.
2) Fixed crash bug involving supply stockpiles.
3) Resource and production line conveyor placement tools now show a preview of the total cost.
4) Fixed rendering bug on paint room.
5) Fixed bug where wages were calculated incorrectly after loading a game.
6) Wages for different jobs are now shown as different cost items on the expenses screen.
7) More fixes to prevent the route pending bug on giant factories.
8) New tech tree items: advanced manufacturing & manufacture steel sheets (new slot).
9) Slot picker now has a red color if a slot is unaffordable instead of actually locked.
Also new explanatory icons and tooltips.
10) Fixed bug where lot sizes were under-calculated by 1 tile in each axis.
11) Fixed bug where in busy-times, some slots get stuck ordering resources from far-off importers.
12) Research facility details dialog improved and fixed.
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13) Fixed crash bug when upgrading aircon to climate control, and some similar upgrades.
14) Fixed various bugs relating to resource importers not deleting correctly.
15) Cruise control, sunroof & panoramic upgrades now require new resources.
16) Resources and Components no longer ordered if they are unaffordable.
17) Vehicle details window now resizes when required.
18) Balance: The research points needed for some technologies has been increased.
19) Placeholder GUI added for future bank loans feature.
20) Improvement to T-junction detection when placing production lines.
21) Factory hum sound volume now correctly scaled by sound effects slider.
22) Fixed crash bug if you have two save games saved at the same exact minute.
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